What visual perception activities practice
The core idea is match to sample. Your child sees a sample, looks at the choices, and picks or builds the one that is the same. In the packs that sample can be a picture, an outline, a color, a shape, a half-finished pattern or a whole block design.
None of these activities need speech. Your child shows the answer by pointing, placing a card or putting tiles on a grid. That makes them a good fit for a child who understands more than they can say, and a calm way to start a session before harder listening work.
They also train looking carefully before acting. A child who grabs the first card will get the outline of a spoon wrong when the choices include a fork. Slowing down to scan is part of the skill.
Building and copying: block designs and picture puzzles
For Copy a Block Design, print the model and the empty grid, then cut out the colored square tiles. Keep the model visible next to the grid, put the mixed tiles in a small pile, and say once: "Make the same design." A correct response means every cell matches the model in shape and color, and the empty cells stay empty.
If your child gets stuck, help with one cell at a time. Point to the top left cell of the model, then the top left cell of the grid, and let your child find the tile. Do not place tiles for them. Keep the grid the same way round every time, so the task stays about where things go and not about turning paper.
Assemble a Picture Puzzle works the same way with a picture cut into 9 pieces. Scramble the pieces before every attempt and say, "Put the picture together." During teaching you can show one corner or one edge. During the check, cover the intact picture. You are watching your child rebuild it with the cut pieces, so it only counts if you saw it happen.
Finding and completing: outlines, missing parts and clutter
These three packs are paper only, so they are the easiest to start tonight. Each one asks for a pencil and a sheet to cover the rounds you are not using.
- Match Outlines to Objects: put the black outline above the picture choices and say, "Match the outline." The first answers are a toothbrush, a chair and a spoon. If your child hesitates, trace the outline once with your finger without touching any choice.
- Find the Missing Part: a teapot without its lid, scissors without a finger loop, a shirt without a button. Say, "Give me the missing part." Point to the gap in the picture, never to the answer.
- Find Visual Matches in Clutter: one sample picture and a busy page full of others. Say, "Match the same picture," then wait. Start on a less crowded layout and give your child time to scan. Never point to where it is.
Patterns and sorting with examples
Continue Alternating Patterns uses simple A-B-A-B rows of colored shapes. Tap along the row once from left to right, then say, "Give me what comes next." The choices sit apart from the row so their order does not give the answer away. When the two-item rule is easy, keep the rule and change the colors or shapes.
For the two sorting packs, set out two trays or two marked spaces on the table, each with a model card. Hand over one shuffled card at a time and say, "Put the same colors together," or, "Put the same shapes together." A typical color round has a white ball, white car and white cup going to one side, and a black hat, black book and black flower going to the other. In the shape pack, watch out for cards that also share a color, because then your child can sort by color and look right for the wrong reason.
Find Objects by Color is the bridge to listening. Your child hears "Tap the yellow ball" and has to get both the object and the color right. Speech is not needed, and it carries over easily to snack time: "Find the red cup."
How to run a session and when to stop
Each pack suggests 3 to 5 minutes: one easy win, 3 to 6 practice turns, then something your child enjoys. A few turns at breakfast and a few at playtime often go better than one long sitting. Stop or take a break as soon as your child wants to.
Show one round at a time and cover the others. Keep the adult answer guide out of sight. Help during teaching, then use less help on the next turn.
Each pack has six practice rounds and six separate check rounds. In the check, record your child's first response, with no pointing and no hints between attempts. The practice log tells you what to do next: mostly independent means try a new example, some help means keep the skill and make one thing easier, and repeated errors mean go back to fewer choices and teach again. A printed check is a snapshot, not an assessment.